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They project’s overarching aim was to explore how we can use intelligent sensing to personalise a health and wellbeing soft robotic device such that this device responds to its user, adapt to their needs and preferences, and yields a satisfactory experience. (read more)
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How can participatory research can help us to further our understanding of how the sensory environment affects inclusive design and societal wellbeing? This research wants to better understand how new technologies affect people’s multisensory experiences and can allow for more inclusive musical experiences. (read more)
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Tactile interfaces for older people brings together a computer scientist and a social scientist with creative technologists to explore the potential for soft, interactive textiles and art to enable older people to access and manage their immediate environment and memories. (read more)
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“Technologies for blind children, carefully tailored through user-centered design approaches, can make a significant contribution to cognitive development of these children” (Sanchez, 2008) (read more)
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Can both productive stitch and subversive stitch be understood as therapeutic? This research seeks to explore the role of sewing in 19th century asylums and their relevance to contemporary wellbeing. (read more)
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Can handling 'playful things' provide focus and relieve anxiety? Students are increasingly seeking mental health support – most commonly for anxiety disorders. This research will explore how touch can be a tool for relieving anxiety. (read more)