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The project took an interdisciplinary approach where audio describers, game developers, academics and participants with visual impairments worked collectively to produce and evaluate different styles of AD. Interdisciplinary teams are fundamental to the design of new technologies and their efficacy within real world contexts. While interdisciplinarity should be embraced within research teams, it is also… (read more)
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Video gaming has become a worldwide mainstream entertainment with over 7 billion active gamers in the world in 2020. Yet, most video games are not accessible or fully accessible for people with disabilities. Game accessibility for players with sight loss is especially challenging due to the visual and interactive nature of games. Despite the accessibility… (read more)
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“…the number of fixed-term exclusions have definitely increased. It has gone up in the last five months…zero-tolerance policies have become the bane of our lives.” (teacher) Including the Excluded is a rapid project which aimed to co-produce knowledge on educational and emotional experiences of excluded pupils in Bristol during the Covid-19 pandemic. As a Bristol-based… (read more)
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The Narratives and the Grapevine project was an exercise in global literature creation and distribution funded by the University of Bristol’s Brigstow Institute. It brought together Grapevine’s Lily Green and Tim Kindberg with Prof Madhu Krishnan and Dr Edward King of the university. We wanted to explore the potential of Grapevine by working with artists and writers in three very different… (read more)