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For many urbanites, the pandemic revealed how accessible – or inaccessible – many urban spaces can be. But around the world, different responses to the pandemic led to radically different experiences of access to active leisure and the outdoors. One project sought to explore the experiences of Bristol and its French twin city of Bordeaux. It platformed community organisations that promote running, walking, or cycling, as well as individuals who have tried to stay active throughout the pandemic. (read more)
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Can soft-bodied robots help us to combat isolation and loneliness? (read more)
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In the Including the Excluded project, this meant looking at the experiences of pupils who had been excluded from school during the pandemic. How are these young people experiencing education now? How has expulsion impacted their mental health, social connectedness, and emotional wellbeing? And crucially, what are excluded pupils’ educational and wellbeing needs now we’re returning to face-to-face learning? (read more)
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How much do the sounds around you affect your mood? How much do you need to alter a city’s soundscape to benefit its citizens? (read more)
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How can an supportive and informative conversation about menopause be started without embarrassing or putting off people? This research seeks to create an intervention that helps to aid open conversations about menopause. (read more)
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How can we talk about trans lives by examining the life of a gender non-conforming woman from the past? This research explores the life of Jenny Moore from the early twentieth century, and focuses on how living outside the law shaped their identity and experience. (read more)
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How do we negotiate the politics of environmentalism - which can draw on ideas of invasive vs indigenous - and the politics of migration? How and why does language matter in policy debates over environment and migration? (read more)
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What causes us to experience temperatures differently? The impacts of climate change will be widespread but will not be felt equally. This research seeks to facilitate an exploration of human experience of rising temperatures. (read more)
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Is audio description assisted game playing feasible? Can audio description be applied to game streaming? Can video games include audio description? This research project seeks to answer these questions and promote accessible video gaming for all. (read more)