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The team worked with Aisha to create a visual and audio piece which was to be experienced in Virtual Reality at Simple Things 2019. (read more)
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Echoes of the Port is an experimental soundscape which aimed to bring to life the multilingual history of the Bristol city docks. (read more)
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What kinds of collective care practices can nourish and replenish us emotionally and politically? This research seeks to politicise care and place the emphasis on interdependence rather than independence. (read more)
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How can you reduce barriers to participation in research about an illegal activity? This Ideas Exchange sought to develop a project to creatively explore the impact that presentation and perception of cannabis use has on individual attitudes towards drug use. (read more)
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Despite the increasingly diverse nature of global markets, game localisation is often an after-thought in game development pipelines. Translation issues are rarely addressed properly, which can lead to poor localisation, unsatisfactory game experience, and economic loss. Improving translation quality and efficiency has become crucial to the future of the gaming industry. (read more)
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“When stepping into the VR environment, I was struck by the visual clarity of the space, I noticed a felt and heightened sense being within a three-dimensional world and I had a strong felt sense of this within my own body.” (Holly Thomas, Figuring 2018) (read more)
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It used sound and smell technologies to explore relationships between nature, senses, memory and wellbeing. (read more)
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How do children conceptualise kinship? This project investigates how children from different linguistic and cultural backgrounds develop concepts of family and relatedness. (read more)