Thematic tags: Technology

  • The team are interested in health technologies to help children (and their families) living with attention deficit hyperactivity disorder (ADHD). Their vision is to co-design, develop and evaluate a “just-in-time-adaptive-intervention” (JITAI) for paediatric ADHD. (read more)
  • Using Immersive Technologies to assist in improving outcomes when informing young people on the risks and consequences of social problems is as yet widely untested. There is however a growing consensus that immersing young people in the lives of those affected by activities including knife-crime and those experiencing mental health difficulties may dramatically change behaviours… (read more)
  • The team worked with Aisha to create a visual and audio piece which was to be experienced in Virtual Reality at Simple Things 2019. (read more)
  • Social media use is now ubiquitous among young people. Learning to navigate social media algorithms is a key skill required to live well in a digitalised 21st century. The ultimate goal of this co-designed intervention would be to empower young people to use social media safely and confidently by minimising exposure to material that may be detrimental to their mental health. (read more)
  • People with hearing often assume that audible language is all that inter-human conversation offers. However, for over 200 years, a community of 'visual humans' – deaf people, or those who experience the world in a predominantly visual way and who communicate in one of the world's natural, visual, sign languages - have sought to persuade the hearing world of the extraordinary potential of a language made of light, crafted by motion, and captured through vision. (read more)
  • They project’s overarching aim was to explore how we can use intelligent sensing to personalise a health and wellbeing soft robotic device such that this device responds to its user, adapt to their needs and preferences, and yields a satisfactory experience. (read more)
  • The field of soft robotics has the potential to provide superior alternative modes of communication to address some of these issues. Soft robots are constructed from materials similar to those found in living organisms and can also move and adapt to their surroundings like living things. (read more)
  • Social futures are frequently presented as digitally-driven, ‘predicted inevitables’, and draw on a narrow range of experiences and priorities. This framing often excludes the voices of communities at the margins, limiting the opportunities for people to shape their own futures. (read more)
  • Some consumers are passively interested in sustainability issues and will take account of them in their online shopping behaviour only if it is easy and straightforward to do so... some consumer "detectives" are willing to put many hours into finding the information needed to make sustainable purchasing decisions, and to share this with other consumers and brands. (read more)