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Some consumers are passively interested in sustainability issues and will take account of them in their online shopping behaviour only if it is easy and straightforward to do so... some consumer "detectives" are willing to put many hours into finding the information needed to make sustainable purchasing decisions, and to share this with other consumers and brands. (read more)
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Why social play is important? How might social video gaming impact the wellbeing of an individual? Is there a way to fulfill an individual's gaming purpose in a more social environment? This project worked to provide the groundwork for the creation of an innovative physical space that utilizes technologies to bring people from different walks of life closer together through the platform of video games. (read more)
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Game accessibility for players with sight loss is especially challenging due to the visual and interactive nature of games. Audio description is a service that describes visual elements in a product with spoken words. It makes audio-visual products accessible to visually impaired users. Audio description has been applied to films, TV, theatre, and cultural performances, both recorded and live. However, it has not yet been properly implemented in video games. (read more)
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Can the discipline of engineering find ways to improve the quality of life for those affected by Epidermolysis Bullosa? This network of engineers, ethics researchers and those with experience and expertise in Epidermolysis Bullosa looks for solutions to make life better. (read more)
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Filmmaking research underwent significant methodological restrictions during Covid-19 due to travel bans and lockdowns. The Digital Filmmaking Research Network emerged, an online space where global film makers, researchers and participants sought to collaborate on experimental methodologies. This network is looking to explore "What happens next?". (read more)
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Can soft-bodied robots help us to combat isolation and loneliness? (read more)
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What would be needed to live on Mars? (read more)
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How much do the sounds around you affect your mood? How much do you need to alter a city’s soundscape to benefit its citizens? (read more)
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Is audio description assisted game playing feasible? Can audio description be applied to game streaming? Can video games include audio description? This research project seeks to answer these questions and promote accessible video gaming for all. (read more)