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This project will engage the Bristol community in a conversation about the nature of consciousness and thought. This will require the co-creation with the community of an approach to structured conversations and interviews suitable for these difficult abstract issues and will result in a web-based collection of source material describing the lived experience of existence. (read more)
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The project aims to establish research partnerships that look at the lived experience of communities in territories that are negatively affected by one of the biggest challenges of our time: to transition our economies towards net zero carbon emissions by 2050. (read more)
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This project uses the unexplored archive to investigate archival voices and silences, and find new ways to contextualise this material and engage new audiences. (read more)
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The team are interested in health technologies to help children (and their families) living with attention deficit hyperactivity disorder (ADHD). Their vision is to co-design, develop and evaluate a “just-in-time-adaptive-intervention” (JITAI) for paediatric ADHD. (read more)
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This project sought to explore the role libraries have played, and play, in people’s lives: Life with books, but also the wider role libraries have played in terms of encounters with books/people/ideas, belonging, stimulating the imagination etc. (read more)
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This project sought to further the discussions that had so far been brokered and to bring together academics across the University who were already working with the Somali communities in Bristol with representatives from the Somali forum and other key civil society organisations in the city. (read more)
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This project sought to use Bristol’s Hatchling Event to take a distinctively Bristol look at migration, to widen the range of people that the University engages with, and to design a method for public engagement with issues around migration and asylum. (read more)
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The project undertook a journey of exploring and looking to improve children’s early opportunities for play and interaction, and to improve the wellbeing and sense of community and connectedness for their families. (read more)
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Using Immersive Technologies to assist in improving outcomes when informing young people on the risks and consequences of social problems is as yet widely untested. There is however a growing consensus that immersing young people in the lives of those affected by activities including knife-crime and those experiencing mental health difficulties may dramatically change behaviours… (read more)